Let us now consider further language-games into which temporal expressions enter.
55).   This arises out of 1). If an order like “Slab!”, “Column!”, etc. is called out, B is trained to carry it out immediately. We now introduce a clock into this game, an order is given, and we train the child not to carry it out until the hand of our clock reaches a point indicated before with the finger. (This might, e.g., be done in this way: You first trained the child to carry out the order immediately. You then give the order, but hold the child back, releasing it only when the hand of the clock has reached the point of the dial to which we point with our fingers.)